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Over the years, teachers, students and hobbyists have asked "I'd like to get into robotics (or programming) but where do I start?" We created the EDU-G Board and the Introduction to Object Oriented Programming Workbook to be an easy to read AND comprehend path into the world of programming. Click here to download our brochure for quick access to features and benefits.

Engage your students quickly with our hands-on lessons and labs. See the excitement and sense of accomplishment your students feel from the beginning. Starting with a student, a light and some basic programming concepts, students create structured programs and control lights from the very first chapter.

The pace quickly moves to building interactive games that can be played with lab partners. While playing, students discover the need for game enhancements such as sound effects and scoreboards. The labs guide the students to identify and implement solutions to these needs.

With each game advancement, the imagination is further stimulated. Problem-solving skills are strengthened, thus building independence. And before you know it, students are creating their own games and interactively competing with classmates, all the while enhancing their career opportunities in the science and technology industries.

The workbook is written for a classroom environment with 38 labs, quizzes and tests that include true/false, essay and vocabulary.

FEATURES AND BENEFITS  
Teaches Structured Programming
Classroom Friendly
Hands-on Labs
Learn While Playing
Desktop Design
Visual Basic Syntax
Programmable Devices
Expansion Port
Battery Operated
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