Hardware Interfacing Examples
An index of how to use the OOPic's Hardware Objects.
Hardware Objects are Objects that encapsulate the functionality of the physical hardware circuits within the OOPic.
All Hardware Objects have a Value property that reflects the electrical state of the hardware that they encapsulate. Most can be turned on and off by setting an Operate property that specifies if the hardware function is active. Hardware Objects that do not have an Operate property can still be enabled and disabled by their other properties.
oDio1 Object.
Lights and Switches
 
oDio4 Object.
Lights, Stepper Motors
oDio8 Object.
Lights, Printers, LED Bar Graphs
 
oDio16 Object.
Lights and Switches
oPWM Object.
DC Motors, Analog Output.
 
oServo Object.
RC Servo Motors
oSerial Object.
RS232, PC Keyboard, Vector Compass, Sony IR ranger, printers
 
oKeypad Object.
Telephone Keypad, Hex Keypad
oTimer Object.
Sonar, Clocks
 
oA2D Object.
Potetiometers, Joysticks
oI2C Object.
DTMF, X10, Voice, Temperature, EEPROMS
   

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